* Change: Make insane difficulty give 2x power income to AIs * Change: Make easy difficulty AIs get 25% less power from derricks * Change: Improved doomed target calculations * Change: Always use latest armour upgrade value for already built * Remove: The optimal/short/long range GUI elements have been removed * Remove: Secondary orders hold and pursue removed, use primary order * Change: No armour bonus while building is in construction * Change: Only play 'power resource' message once for each research * Change: Default stop/hold/hq hotkeys changed * Change: Make smooth water bed generation, instead of random jitter * Change: Allow designing and building obsolete tanks * Change: Make VTOLs return to rearm when out of ammo, if told to * Change: Move Command HUD to make more room for more items * Add: Add minipod tower research to full base starts * Add: Default map team setups supported, added for some maps * Add: Add Shift+V to select all fully-armed VTOLs * Add: Add teams mode without shared research * Change: Enable coloured cursors by default * Fix: WzScript-based AIs were trying to build illegal cyborgs png files which were causing libpng warnings * Fix: Let idle trucks help with building structures as well as * Fix: Building aborted on burning oil wells * Fix: Alphabetical map name sorting, was reversed * Fix: Droid selection bounding box improvements * Fix: Designed templates did not survive save and load * Fix: Small bodied droids did not count for transport capacity * Fix: Crash on choosing AI while another player clicks ready * Fix: Inconsistent application of body upgrades * Fix: Some weapon accuracy values tweaked to be closer to the 3.1 * Fix: Garbled translations in scripts due to parsing as Latin1 * Fix: Factory upgrades were set to incorrect values * Fix: Cycle through menu lists consistently * Fix: Dangling tooltip on removing owning widget * Fix: Broken warning on exiting multiplayer games * Fix: Default template should not be present in tutorial * Fix: Superfluous templates removed and cyborgs added to cam2/cam3 * Fix: Several issues related to saving and loading templates * Fix: Some maps would not load or give wrong minimap resolution * Fix: Weapon rate of fire upgrades did not take effect on burst-fire * Fix: Structure direction not taken into account when stretching to * Fix: Stretch to ground of defensive and wall structures did not work * Change: Add team colour to repair facility turret * Fix: Desynch on destroying droids while trying to build droids at * Fix: Loading of default teams, given non-default starting positions * Fix: Crash if construction droids were doing construction without * Change: Add default teams for Clover, Manhattan and MizaMaze * Change: Update the NullBot AI to version 3.06 * Fix: Saving/loading of command and repair droids * Fix: Do not clear chat on setting structure limits * Fix: Clear factory indicators when switching between commanders Warzone2100 (3.2.0-1~getdeb1) xenial urgency=medium * Fix: Incorrect rendering of structure turrets * Fix: Wrong hit chance for cyborg grenadier, changed from 70 to 65 * Fix: Disappearing commander designs in campaign * Fix: Crash on transition between alpha and beta campaign * Fix: Assert on burning babas in campaign * Fix: Cursor flickering on some hardware Warzone2100 (3.2.1-1~getdeb1) xenial urgency=medium Other versions of "warzone2100" in Xenial Repository
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