![]() The setbacks at various heights are a typical skyscraper feature.Ī skyscraper is a tall continuously habitable building having multiple floors. After pressing OK, the building still loads fine, it's just that the error appears every time.Completed in 2009, the Burj Khalifa, in Dubai, United Arab Emirates, is currently the tallest building in the world, with a height of 829.8 metres (2,722 ft). Hypothetically, this is how I would (somewhat) expect it to work:įor reference, this is how the lifts look when there are none present and turned off in the INI, respectively:Īlso, when lighting is enabled, this error is thrown every time the building is reloaded using Ctrl+R. Using Point Lights, I attempted to making some exterior lights on a lift light up, but the light went through walls onto the other shaft: The lights give off a good effect, but I can see it is experimental. I know you can disable it with F9, but would it be possible to make this an option in the INI file to save it being done every time a building is loaded?įrom what I've seen, the experimental lighting engine works well. Upon loading, I immediately noticed the FPS counter in the top right-hand corner. Great to see Skyscrapersim back in development! I've played around a little with the Alpha 11 release here's some feedback on what I've discovered. Object selection fixes for the People Manager dialog If you're using the Windows builds of Skyscraper, here's a patch to upgrade Alpha 11 to Update 1: What prompted this update was mainly a crash that would happen when you delete elevators. I just released Update 1 for the Alpha 11 release, which contains numerous bugfixes that were backported from the 1.12 (Alpha 12) codebase, I'm not planning on any more updates for the release, but if some major bugs pop up, then I might make another one eventually. ![]() Render window now resizes properly on Linux when the scaling factor is not 100% Added an INI file setting to enable or disable the frame statistics on startup Added verbose messages to soundsystem and sounds ![]() Fixed a crash when deleting elevator objects Upgraded the swimmingpool collider mesh format, and renamed it to a "sh" file in order to load properly Updated guide to reflect collider filename change ![]() This has been fixed in the code, and now Skyscraper works with different scaling factors on Linux, I haven't tested Windows yet for this, if it has a similar thing. I have an old Macbook Pro (with a Retina screen) and tried booting Debian Linux on it but Skyscraper wouldn't display properly due to the scaling factor being at 200%. I added an INI file setting to enable or disable the frame statistics on the top right of the screen. ![]() I added more verbose messages for sound processing, for debugging. The Triton Center's swimming pool's collider wasn't working anymore, this was fixed and the script guide has been updated to document the change for collider meshes.Ī major crash that happened when deleting elevator objects has been fixed, it was caused by an out-of-order object deletion process, this mainly prompted an update release for Alpha 11. Basically it lets you have a much more advanced amount of control over the sounds in the simulator. This build, which is the first of the 1.12 (Alpha 12) development releases, introduces a major new feature, the Sound Manager dialog window, which demonstrates Skyscraper's newer sound system that I designed a number of years ago. ![]()
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